Yatin Seth WORKBOOK
Oct 2024


  • Hi! I’m Yatin, I'm an Indian designer and researcher.

  • I am 23, and I enjoy systems thinking, exploring new materials, cybernetics, designing for sustainability and the research process.  

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Research /








Diabets

Service design interventions to tackle solar panel circularity in India

Decoding resource acquisition & consumption

Tackling post-intensive care syndrome in the Indian context


Diabetes management app prototyping

2023-24


2022


2021



2021



Industrial Design /


Senseé


PayCase


Tost


pixel8

Empowering STEM education for the visually impaired

Contactless payments made easy


Redesigning a  sandwich grill inspired by SMEG

Designing a toy for open play

2022


2022


2021


2020


Skills


Gameboy: Replica Model

St. Dismas Cross: Replica Model

Rapid prototyping


CAID work

Replica of a Gameboy Classic


Replica of the St. Dismas Cross from Uncharted 4

Exploring eco-designs for medical devices through rapid prototyping

Digital fabrication and computer-aided industrial design work

2022


2022


2022



2022


Graphic Design /


dauch


Documentation of
Indigenous
Practices


Screen Prints

Incorporating packaging into the product design of cellophane tape

Documenting the process of khad-ka-pind from Rajasthan, India


Screen prints on paper

2021


2021



2020


Misc.


Photography

Sketchnotes

Misc

Film and digital photography


Sketchnotes for talks and workshops

Miscellaneous work

~2024

~2024


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Rapid Prototyping /

Eco-Designs for medical devices;

Exploring prototyping as a design tool 



What is a prototype? 


A prototype is a functional respresentation of a design, important to functionally represent the ideas behind it. 

Exploring prototyping as a method of design development, research and concept generation and hence an important, integral part of the design process.

Aim

Redesigning cast shoes to address the issues users face while using the products currently in the market. 

What is a cast shoe?

Cast shoes prevent wear and tear of the cast as well as reducing impact on the injured leg.





Design direction 1: Easing the wearability of the cast shoe


An issue users were having with wearing the current model was that they could not wear it heel-first, as the cast prevents users from bending their leg at the ankle. For an easier user experience, we wanted to explore various ways in which the cast shoe could be worn in other ways. 


  • Openable with two joined straps, in order to use both hands but with only two steps to put in on. 

  • More users said it was easier to put on.


  • People got confused with the two different velcros being so close, leading to weird confusion as to how to put it on.


  • Openable with three straps, providing easy single-handed usage but with more steps to put it on.

  • Most users said it was harder and more time-consuming to put on

  • It was pretty straightforward to wear this prototype.

After some feedback from users, we tried a plan where the shoe can be laid out flat before wearing it. 



Back strap attached to front, loops around from the back in one step.

Single hand use was appreciated by users.


Back strap attached at the back, brought forward with both hands.

Ease of typing was greater than the single handed prototype.


Testing out various joining mechanisms


1. With a single cloth band at the back, resizing the shoe becomes a problem.



2. Buckle mechanism



  • People appreciated the leeway the buckle provided for adjustments, as it was more helpful with the sizing.

  • The user could also adjust the thickness only once with the buckle, and it would stay the same for the duration of its usage.

  • The positioning of the buckle, however, made it harder to be worn as the user could not clearly see the insertion point.

3. Velcro mechanism



  • The velcro was a lot more rigid as to the snugness with which it fit.


  • The velcro had to be adjusted every time the shoe was worn.



  • Velcro was much easier to put on as the viewer did not have to look while putting it on and tactile information was enough feedback.

4. Elastic mechanism


  • The elastic was the option which provided the most leeway for the user.

  • The elastic did not need to be adjusted at all, as it just fit around the shape of the heel. 


  • The ease of use for elastic was very high as it required a single simple motion of the arm. 

Elastic mechanism troubleshooting 


Keeping the angle of the elastic along the shoe



Angling the elastic at 90° to the shoe for greater ease of use





 

Trying out different mechanisms

How can the user wear the shoe with only the pressure that is applied?




 Prototypes for a shoe to be worn only by applying pressure



Design direction 2:  Minimizing discrepancy between heights of both feet

As the cast makes a significant difference in the height of one foot, the gait of the user changes as a result. We did a preliminary experiement to see how to fix this issue. 


Flat soles

Flat soles do not give any particular feedback and do not facilitate natural gait. 

Rounded soles

Rounded soles at the edges makes the natural action of putting your toes down first come to you easier.


The Exhibit